# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Dark Souls Remastered Template

game: Dark Souls Remastered
requires:
  version: 0.6.6 # Version of Archipelago required for this yaml to work as expected.
  game:
    Dark Souls Remastered: 0.0.21 # Version of the world required for this yaml to work as expected.

Dark Souls Remastered:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  guaranteed_items:
    # Guarantees that the specified items will be in the item pool
    {}

  enable_masterkey:
    # Includes the Master Key in the item pool
    'false': 50
    'true': 0

  unique_souls:
    # Adds only one of each boss soul to the item pool
    'false': 50
    'true': 0

  enable_deathlink:
    # Includes Deathlink
    'false': 50
    'true': 0

  ################
  # Fogwall Lock #
  ################
  fogwall_lock:
    # Makes area fog walls uninteractable until you receive their items from the item pool. Recommended to turn this on.
    'false': 0
    'true': 50

  fogwall_lock_include_ua:
    # Includes Undead Asylum early fog wall in the pool. If on, this will likely lead to extremely early BK mode.
    'false': 50
    'true': 0

  boss_fogwall_lock:
    # Makes boss fog walls uninteractable until you receive their items from the item pool.
    # Does not include Asylum Demon (first encounter), Sif, or Seath (2nd encounter),
    # as all of them do not have fog walls upon your first entry to their arena.
    'false': 50
    'true': 0

  ##########
  # Sanity #
  ##########
  fogwall_sanity:
    # Makes fog walls a "check" - that is, they grant you items when you walk through them. 
    # Recommended value of true if Fogwall Lock is true.
    'false': 0
    'true': 50

  boss_fogwall_sanity:
    # Makes boss fog walls a "check" - that is, they grant you items when you walk through them. 
    # Recommended value of true if Boss Fogwall Lock is true.
    'false': 50
    'true': 0

  ####################
  # Upgraded Weapons #
  ####################
  upgraded_weapons_percentage:
    # Percentage of weapons (including shields) in the pool that will be replaced with upgraded versions, if possible.
    # Choose a higher value for an easier time.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  upgraded_weapons_allowed_infusions:
    # Which infusions are allowed if UpgradedWeapons.
    # Available infusion types are Normal, Raw, Magic, Fire, Divine, Chaos, Enchanted, Occult, Crystal, and Lightning.
    # If "Normal" is removed, all upgraded weapons will have a different, available infusion.
    ['Occult', 'Raw', 'Chaos', 'Lightning', 'Magic', 'Normal', 'Divine', 'Fire', 'Enchanted', 'Crystal']

  upgraded_weapons_adjusted_levels:
    # For upgraded weapons added to the pool, Whether to 'adjust' weapon levels for applying the ranges.
    # When true, the min/max levels will apply to an calculated "level" of an infused weapon adjusted by:
    #  +5 for Raw/Magic/Fire/Divine
    #  +10 for Chaos/Enchanted/Occult/Crystal/Lightning 
    # When false, the min/max levels will not be adjusted.
    'false': 0
    'true': 50

  upgraded_weapons_min_level:
    # Minimum upgrade value on upgraded weapons in the pool.
    # This can exclude certain infusions if their calculated level cannot be at the minimum level.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 15
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-15: 0 # random value between 0 and 15

  upgraded_weapons_max_level:
    # Maximum upgrade plus value on upgraded weapons in the pool.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 15
    15: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-15: 0 # random value between 0 and 15

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
